Est. in a moment of weakness
We are completely serious about having the most ridiculously good time possible. This is not a phase.
↓ descend ↓
Experimental diversions crafted by the High Priests of Play. Each one a ritual. Each one a trap. Each one delightful.
A brutal, chaotic ceremony in which only one may be crowned. Alliances form and shatter in the same breath. The throne is a lie. Play anyway.
Enter the ring 👁Playable nowA casual rite for up to eight disciples, conducted over voice. The questions are simple. The answers are not. Find out what thy companions truly think of thee. Thou mayest not be ready.
Enter the circleThese sacred works were not wrought to be safe, they were wrought to be felt.
Lo, even now in the great halls of the known, a committee convenes to greenlight the fourth iteration of a thing already known. The focus group hath spoken. The edges have been sanded. The legal counsel hath inquired as to whether the fun part is strictly necessary and as it was in the beginning so shall it ever be: no.
Yet we said yes.
Let it be known that these are experiments. Provocations. Small and terrible machines with no franchise potential and no earthly business case, conjured because something new had to exist and none among the cautious would bring it forth. Not like this. Not without a net beneath them.
For fun is not the decoration. Fun is the load-bearing wall, the ancient pillar upon which the whole trembling structure stands. The truly fun stuff, the kind that maketh thy stomach drop and raiseth the hairs upon thy neck, cometh only from those willing to look foolish, to burn the map, to walk through the door marked here be dragons.
The door marked safe is behind thee. It hath good brand recognition. It tested well among the target demographic.
Thou hast chosen the other door. Enter then, and be not afraid to laugh.
— The High Council, probably
Every cult needs principles. These are ours. They are extremely serious. Please do not laugh.
Let him who would make a game first ask whether it meaneth anything. For a game without meaning is merely noise with a scoreboard, and noise with a scoreboard is forgotten before the screen goeth dark. It must be understood.
Blessed is the disciple whose attention is held, for attention is the most sacred offering. We shall not waste it. The moment thou art bored, the rite hath failed, and we shall answer for it.
Hearken: without stakes there is no joy in winning. The screws must be tightened. The path must narrow. It is only through tension that the disciple knoweth they are alive, and only through release that they remembereth why they came.
This is not surprise. Surprise is cheap and cometh without cost. This is something the disciple never saw coming yet could not have ended any other way. It was always there, waiting. They simply had not yet earned the right to see it. This is art. This is design. This is the whole point.
Leave your address with the cult. We'll send word when new games emerge from the abyss. We will not spam you. The dark arts cannot be rushed.
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